CUMBERLAND YMCA

 601 Kelly Road, Cumberland MD  21502

(301) 777-9622

ADULT WIFFLEBALL LEAGUE – SUMMER 2008

 

 

SEASON BEGINS MAY 27TH

 6 WEEK SEASON – Games Played on Tuesday & Thursday Nights

2 WEEK PLAYOFFS –Single Elimination Playoff Tournament

 

 

TEAM INFORMATION

 

TEAM NAME: __________________________________________________________

 

COACH/CONTACT: ___________________________ PHONE: __________________

 

ADDRESS: ___________________________________ CITY: ____________________

 

EMAIL: ______________________________________ ZIP: _____________________

 

 

PAYMENT INFORMATION 

 $200 PER TEAM

All checks are payable to the Cumberland YMCA

 

PAYMENT IN FULL MUST ACCOMPANY THIS FORM, ALONG WITH A SIGNED PLAYER WAIVER FOR EACH ATHLETE ON YOUR ROSTER IN ORDER TO HOLD A SPOT FOR YOUR TEAM. 

 

TEAM ROSTER

                                                                                      PLAYER                                                                     AGE

                  

1.      _________________________________________________  ___________

2.      _________________________________________________  ___________

3.      _________________________________________________  ___________

4.      _________________________________________________  ___________

5.      _________________________________________________  ___________

6.      _________________________________________________  ___________

7.      _________________________________________________  ___________

8.      _________________________________________________  ___________

*League limited to the first 16 Teams to sign up!!!





THE CUMBERLAND YMCA

WIFFLEBALL LEAGUE

                                         

2008

 

INDIVIDUAL PLAYER

REGISTRATION FORM

*This form must be completed by each team member!!

 

Name: _______________________________ Age:__________________

Address:_________________________ City:______________________ Zip:________ Phone:________________

Email:___________________

Name of Parent/Guardian:___________________________________

In case of emergency, notify:_________________________________

Phone:_____________________

 

** WAIVER **

 

1.         I hereby certify that _________________________ is in normal health and capable of participating in the wiffleball league.

 

2.         I understand that exercise and use of the facilities are being taken at my own risk, and that I am responsible for any physical injuries, damages, actions, or causes of action whatsoever to persons or property resulting from or connected with the use of the services and facilities of the YMCA. The Cumberland YMCA Wiffleball League is a participate-at-your-own-risk program.  The Cumberland YMCA, nor its contributing organizations, cannot be held responsible for the personal injury damages during the season.  I also understand that registration fee is Non-Refundable unless extreme circumstances warrant.

 

 

I have read and understand the above objectives and agree to abide by these principles of the Cumberland YMCA Wiffleball League.

 

PLAYERS SIGNATURE: ________________________________ DATE:________

 

Please return to the Cumberland YMCA

Attention: Laura McMahon, Sports Director

                601 Kelly Road

                Cumberland, MD  21502

 

For additional information and questions please call the Cumberland YMCA at (301) 777-9622

 

 

Indoor Wiffleball Rules:

 

Team Composition

1.                    Players are to compete on one team only.

2.                    Four (4) players will play on the field.  Teams must have 3 players to start a game.

3.                    A team’s batting lineup must include all four fielders.  The batting order must be decided prior to game time and must be listed on the scoresheet.

4.                    A team’s roster may not have more than 12 players.

 

Equipment

1.                    All players must wear shoes.  Tennis shoes or running sneakers are accepted.  Metal spikes or cleats are not allowed.  Sandals, flip-flops, and boots are not permitted.

2.                    Bats, balls, and bases will be provided by the YMCA.  No outside bats, balls or bases are permitted.

3.                    Fielders may NOT use baseball/softball gloves or mitts or any other catching equipment.  Hats may be worn but may NOT be used to catch the ball.

4.                    Jewelry is NOT allowed to be worn by any participant.  This consists of rings, watches, necklaces, earrings, studs, bracelets, and any other similar kind.

 

Ground Rules

1.                    The distance between each base will be approximately 45 feet.  The pitching rubber is approximately 30 feet from home plate.

2.                    The home run boundary will be set at the soccer goalie box on the opposite side of the arena.

 

Game Time & Length

1.                    Game time is forfeit time.  A team needs at least 3 legal players to begin the game.

2.                    Each game has a 60-minute or 7-inning limit.  Any inning started before the end of the 60-minute time period will be completed.  No innings will begin after the 60 minutes.

3.                    No game shall end in a tie.  Extra innings will be played to determine a winner.

4.                    There is no run-limit and no mercy rule.

 

Pitching

1.                    In the act of delivering the ball to the batter, the pivot foot must remain in contact with the pitcher’s rubber until the ball leaves the pitcher’s hand.

2.                    A legal delivery shall be a ball that is delivered underhand or overhand at a moderate speed.  In the event of a violated pitch, the umpire has authority to intervene to rule on the situation.

3.                    A called strike will be determined by hitting a target behind home plate.  The ball may not contact the ground prior to hitting this target.

4.                    The pitcher has 10 seconds between pitches.  If he/she exceeds this time limit, an automatic ball will be called.

 

 

 

 

 

Batting

1.                    The batter must keep two hands on the bat prior to and when contacting the ball.  One-handed swings that hit the ball into fair or foul territory will result in the batter being called out.

2.                    Batters start with the traditional 0-0 count.  A batter may walk on four (4) balls or strike out on swinging or called 3rd strikes.  There are no foul outs.

3.                    There is no bunting.  The batter must take a full swing at the ball.  A batter who bunts the ball is out and the ball is immediately dead.

4.                    In the event that a player is on base when it is his/her turn to bat, the player shall vacate the base to come to bat.  The runner simply loses his/her chance to score a run.  No ghostrunner will be permitted.  No out will be recorded.  No other runners will advance.

 

Running

1.                    Runners cannot lead off or steal bases.  Baserunners may leave the base when the pitch is contacted by the batter.  Runners who leave the base prior to the ball being contacted by the batter are out.             

2.                    If the runner makes contact with a base and the base slides away from its original position on the field, the runner is safe (if it occurred before the tag or putout) and is not liable to be put out while the base is dislodged.  If the runner attempts to advance to another base, he/she is liable to be put out and must return to the position of the dislodged base (not the original position of the base).

3.                    The base path for a runner is the direct line between the player and the base to which he is advancing at the time a play is being made on that specific base runner and the three feet to either side of that direct path. 

4.                    Baserunners are responsible for avoiding all collisions with fielders anytime a fielder is making a play on the ball (fielding, throwing, catching).  If the baserunner does not avoid the collision, play will be ruled dead, the baserunner called out, the batter is awarded first (unless involved in the collision), and all runners return to their original base unless forced to the next base.

5.                    A defensive player cannot stand in the base path or obstruct the path of a base runner unless he/she is making a play on the ball.  In the event the defense obstructs a runner, the runner shall be awarded the base and every other runner affected by the obstruction.  It is also obstruction when a fielder without the ball fakes a tag.  In this case, bases are awarded as a normal obstruction AND the fielder will be ejected from the game.

6.                    Any runner in fair territory and not in contact with a base that is struck by a fair batted ball is out except when:

a.)      the ball has passed an infielder and no other fielder had a chance to make an out.

b.)     When a runner is hit with a fair batted ball over foul territory and no other fielder had a chance to make an out, or

c.)      When a runner is touched with a fair batted ball after it is touched by any fielder, including the pitcher.

In the event of one of these 3 exceptions, all runners must return to their previously occupied base and the batter-runner is awarded first base.  If the award of the first to the batter-runner causes another runner to be forced, that runner will advance to the next base.

7.                    In case of a possible double play, the baserunner must get out of the way of the thrown ball.  Baserunners who fail to get out of the way may be charged with interference resulting in both the baserunner and the batter-runner being called out on the play.

8.                    When a defensive player has the ball and is waiting for the runner, and the runner deliberately, with great force, crashes into the defensive player, the runner is declared out and will be ejected from the game.  The ball will be declared dead and all runners must return to the last base they legally occupied. 

9.                    There are NO courtesy runners.

Fielding

1.                    Each team must provide a pitcher.  There are no other defensive restrictions.

2.                    The offensive team is responsible for retrieving pitched balls that are not hit to return to the pitcher for the next pitch.  The offensive team has 10 seconds to return the ball to the pitcher or an automatic strike will be called.

3.                    The batter is out in situations similar to softball (forceouts, flyouts, etc.).  Runners may NOT be hit by a thrown ball – “pegged” -  to be put out. 

4.                    There is no infield fly rule.

5.                    In order for an out to be recorded, the fielder must catch a fly ball and remain in play following the catch. 

6.                    Balls that bounce or roll over the home run boundary are considered a ground-rule double for the batter.

7.                    Overthrows that land out of play will result in the following awards:

A.      On an initial overthrow by an infielder, the award is 2 bases from the time of the throw.

B.       On an overthrow by the outfielder, the award is 2 bases from the time the fielder releases the ball, not when it goes out of play.

8.                    All base awards are based on the position of the lead runner.  For example, if two players are between 1st and 2nd at the time of an overthrow which lands out of play, the first runner will be awarded 2nd and 3rd (two bases) and the second runner will receive 2nd base only.

 

Other Rules

1.                    There will be a coin toss prior to each game to determine the home team.

2.                    Each team is expected to display good sportsmanship.  Any team and/or player that does not practice good sportsmanship will be ejected from the league. 

3.                    Teams are required to shake hands after each game.

4.                    No arguing with YMCA staff and/or umpires!!  Their call is final!

5.                    No alcohol consumption before or during play.  You will be banned from the building.

6.                    Teams are reminded that we are here to play the game and to have fun while doing so!

 

 

 

*Rules are subject to change as per discretion of league director.